Preserving digital music – why Netlabel Archive matters.

netlabelsIt’s fascinating that the early Internet era (digital) data can sometimes be trickier to preserve & access than pre-Internet (analog) data. A prime example is the amazing work of the Netlabel Archive, which I wanted to both laud and highlight as ‘digital archiving done right’.

Created in 2016 by the amazing Zach Bridier, the Netlabel Archive has preserved the catalogs of 11 early ‘netlabels’ and counting, a number of which involve music that was either completely unavailable online, or difficult to listen to online. Continue reading

Latest Storybundle goes deep with Spelunky, Go & more

bundle_105_cover[So excited to be debuting the latest Game Storybundle – this one took some compiling, and had me commissioning exclusive eBooks, finding some supercool hidden gems like Jon Peterson’s tome, and even researching books on Go! My comments on each book are below the announce, and I hope you enjoy.]

Continuing its popular “pay what you want” ebook bundles, StoryBundle is very proud to present the Giga Game StoryBundle – the latest in the series of its acclaimed eBook bundles. This specially picked set of 8 fascinating game culture & history books once again features a multitude of great titles – including exclusive eBooks – for a fraction of their retail price. Continue reading

Welcoming our (standalone) VR Developers Conference

[Vvrdcirtual reality still has a (long?) way to come before becoming a truly mainstream technology. But there’s a lot of fascinating innovations – and problems to solve.

Which is why I’m delighted that myself and my colleagues are starting a standalone VRDC – spanning all types of VR, beyond just games & entertainment in SF this Nov. Info below!]

Great news, VR enthusiasts: GDC organizers are proud to announce that the first ever standalone Virtual Reality Developers Conference, the premier event for creators of immersive VR (and AR) experiences, will be held this November 2-3 in San Francisco.

This will be the second edition of VRDC, following the strikingly successful debut of VRDC as a sibling conference to GDC 2016 earlier this year.

Bringing an expanded focus overseen by a new advisory board, the two‐day event will bring together VR/AR experts from multiple industries to share best practices, demo new technology, create new business partnerships, and exchange ideas with innovators shaping the industry. Continue reading

Six Key Takeaways On Where E3 Is Headed


I had a chance to check out the E3 (Electronic Entertainment Expo) trade show – – in Los Angeles this week, alongside some of its related press events.

I thought it might be useful to write something up for those who didn’t attend – or are intrigued about where the show, which is the dominant ‘consumer-centric video game show’ in North America, is going.

And actually, I don’t think ‘E3 week’ is going anywhere right now – but some of the physical constituent parts of it may be shifting around.

Here’s the six key takeaways, from my view: Continue reading

MobyGames – adding promo images & concept art, with your help!

282-skullgirls-concept-artAs many of you know, I’ve – as a spare-time project – been involved in helping to run veteran game database website MobyGames for a couple of years now – there’s more about this on my ‘You Might Know Me From…’ page.

But the latest thing we’ve done, just announced by Tracy Poff on the MobyGames news page, is adding the ability to contribute watermark-free, hi-res promotional images of all kinds to the website – including official screenshots, wallpaper, concept art, & other images. Continue reading

Presenting a special ‘Nerd History’ Storybundle!

bundle_102_cover-d325c8dc708aabbb9e6ac2127bb80667[Here’s the ‘side project to my side project’ StoryBundle I decided to curate a couple of months back – bundling some really neat ‘history of tech’ books together! Blown away that we got Fire In The Valley – a seminal history & the basis for Pirates Of Silicon Valley – in there, & there’s LOTS of other goodness too – Gates, Google, Ada Lovelace, & some super-entertaining personal nerd stories. And my curator cut & optional charity payment goes to the Computer History Museum, of course.]

Continuing its popular “pay what you want” ebook bundles, StoryBundle is presenting a special new collection – the Nerd History Bundle. This specially picked set of 7 seminal computer/nerd history books once again features a multitude of great titles for a fraction of their retail price.

The basic purchase tier ($3 or above) for the Nerd History StoryBundle includes ‘A Microsoft Life’ by Stephen Toulouse, a wittily entertaining jaunt through a decade and a half at Microsoft, with lots of behind-the-scenes detail and charming anecdotes. Also included is ‘Priming the Pump’ by David & Theresa Welsh, a rare in-depth look into the history of the TRS-80 and how the authors got personally involved in the blossoming of the ‘PC revolution’. Continue reading

Mono/Monotonik – preserved at Netlabel Archive.

netlabelarchiveJust a quick postscript to the recent post about uploading my idm netlabel Mono/Monotonik’s old music tracks to YouTube & to Soundcloud for easier streaming access.

I mentioned in that post that Zach Bridier was preparing to upload a _complete_ Mono archive, with all the .MODs from the early releases also converted to .MP3. And indeed, he’s done just that via the launch of the Netlabel Archive. You can find the Monotonik entry here, and it includes a lot of obscurities, re-encodes of the No ‘Mo releases, and more. Continue reading

Game Developers Conference 2016 – turned out nice again?


Following on from my last post – yes, GDC 2016 ended up being – in my obviously biased opinion – an amazing celebration of the state of video games.

We had over 27,000 attendees this year in San Francisco (dodging some stormy weather that quit the day before the show), and people seemed super-energized by the week as a whole!

Rather than go on at length about this year’s GDC in the abstract, let me just refer you to the following: Continue reading

Game Developers Conference 2016 – Reasons To Be Cheerful

gdc30thSo, it’s 2016 already, and the 30th (how did that happen?!) edition of Game Developers Conference is almost upon us, rolling towards us pleasantly, imposingly, but inexorably.

GDC 2016, which I help to organize, takes place in San Francisco next week (March 14th-18th). It features dedicated Summits and Bootcamps on Monday and Tuesday, with the Expo running Wednesday to Friday alongside the Main Conference, as per usual.

You’ve probably already had plenty of people (maybe including us!) social media-ing or emailing you with a whole BUNCH of things to see and do at the show. I wanted to take some time to highlight some of the things I’m excited to see at this year’s GDC, as follows: Continue reading