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	<title>The Simon Carless Experience</title>
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	<link>http://www.simoncarless.com</link>
	<description>A 21st century geekout extraordinaire</description>
	<pubDate>Sun, 16 May 2010 19:24:30 +0000</pubDate>
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		<title>Handing Over The Reins Of The IGF&#8230;</title>
		<link>http://www.simoncarless.com/?p=168</link>
		<comments>http://www.simoncarless.com/?p=168#comments</comments>
		<pubDate>Sat, 15 May 2010 18:00:11 +0000</pubDate>
		<dc:creator>simonc</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.simoncarless.com/?p=168</guid>
		<description><![CDATA[[Popping up from blog radio silence mode long enough to pass on this announcement. Now that I'm running all the Game Network's products, it's really difficult to give the IGF the love it deserves - and who better to take over than Mr. Boyer? I'll still be involved behind the scenes, though...]
The UBM TechWeb Game [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.igf.com/igfbefore.jpg" alt="" class="alignleft size-full wp-image-159" align="left" /><i>[Popping up from blog radio silence mode long enough to pass on this announcement. Now that I'm running <a href="http://www.jointhegamenetwork.com/">all the Game Network's products</a>, it's really difficult to give the IGF the love it deserves - and who better to take over than Mr. Boyer? I'll still be involved behind the scenes, though...]</i></p>
<p>The UBM TechWeb Game Network, organizers of the yearly <a href="http://www.igf.com/">Independent Games Festival</a> and Independent Games Summit has announced that scene notable Brandon Boyer has been named Chairman of the IGF, as it continues to expand its role in evangelizing and rewarding the best indie games.</p>
<p>In his new role, Boyer will oversee submission and judging operations, provide community outreach and support, and help shape the structure and continued growth of the IGF &#8212; the longest-running and largest event relating to independent games worldwide.</p>
<p>This follows the event&#8217;s all-time record 607 game submissions in 2010 across the IGF Main Competition, Student Showcase and IGF Mobile competitions, including high-profile titles like <em>Monaco, Limbo</em> and <em>Super Meat Boy</em>.</p>
<p>The 2010 Independent Games Festival saw thousands of visitors to its Pavilion [<a href="http://www.igf.com/2010/03/2010_igf_pavilion_the_nuovo_sessions.html">picture gallery]</a> and more than 3,000 attend the IGF Awards Show [<a href="http://www.igf.com/2010/03/gallery_12th_annual_independen.html">picture gallery]</a> in March 2010. The associated Independent Games Summit [<a href="http://www.igf.com/2010/03/gallery_independent_games_summ.html">picture gallery</a>] had nearly 1,000 attendees for its 2010 keynote session on the Indie Fund.</p>
<p>Both events are part of the <a href="http://www.gdconf.com">larger Game Developers Conference</a>, which is returning to San Francisco&#8217;s Moscone Convention Center Monday, February 28 to Friday, March 4, 2011.</p>
<p>Boyer has previously co-founded and served as editor of <a href="http://www.offworld.com">Offworld.com</a>, an independent-game-focused site operated by seminal weblog <a href="http://www.boingboing.net">Boing Boing</a>, where he currently serves as contributing editor. Boyer has also served as judge for the IGF since 2007, and was previously an advisor at multiple <a href="http://www.gdconf.com/conference/igs.html">Independent Games Summit</a> events. He has also contributed to various games publications including <a href="http://www.gamasutra.com">Gamasutra.com</a> and Edge Magazine, and brings a wealth of knowledge on the independent games scene to the position.</p>
<p>Boyer is taking over the role from former Chairman Simon Carless, who is now Global Brand Director for the <a href="http://jointhegamenetwork.com">entire UBM TechWeb Game Network</a>, including the GDC shows, Gamasutra, Game Developer magazine, and new acquisition Game Advertising Online. Carless will continue to contribute to the IGF as Chairman Emeritus, and as part of a Festival/Summit organizing committee that includes Boyer, Carless, and vital continuing IGF contributors Matthew Wegner (Flashbang Studios) and Steve Swink (Enemy Airship).</p>
<p>&#8220;The Independent Games Festival has consistently been my highlight of the Game Developers Conference for as many years as I have been attending,&#8221; said Boyer. &#8220;I&#8217;m extremely honored to help shape the future of the festival and bring ever-wider attention to the indie games community, a group that is truly defining the future of video games as an artistic medium.&#8221;</p>
<p>The Independent Games Festival was established in 1998 by UBM TechWeb Game Network to encourage innovation in game development and to recognize the best independent game developers. Previous honorees have included many of the pioneering independent games of the last decade, including <em>World of Goo, Gish, Everyday Shooter, Crayon Physics, Braid, Castle Crashers</em>, and <em>Audiosurf</em>.</p>
<p>Specifics on 2011&#8217;s competition details and deadlines are expected to be announced in the next few weeks - for more information on the Festival, please visit <a href="http://www.igf.com">the official IGF website</a>.</p>
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		<title>A Game Developers Conference State Of Mind</title>
		<link>http://www.simoncarless.com/?p=160</link>
		<comments>http://www.simoncarless.com/?p=160#comments</comments>
		<pubDate>Fri, 19 Mar 2010 04:46:18 +0000</pubDate>
		<dc:creator>simonc</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.simoncarless.com/?p=160</guid>
		<description><![CDATA[Sorry, it&#8217;s been a while! Among the things I haven&#8217;t discussed since the last post were a trip to Las Vegas for the D.I.C.E. Summit for game execs, and the fact that we did the deal I&#8217;ve been sideways mentioning for months, and bought ad network Game Advertising Online, which is really a transformative acquisition [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.simoncarless.com/wp-content/uploads/2010/03/gdc10.jpg" alt="gdc10" title="gdc10" width="240" height="180" class="alignleft size-full wp-image-159" />Sorry, it&#8217;s been a while! Among the things I haven&#8217;t discussed since the last post were a trip to Las Vegas for the <a href="http://www.dicesummit.org">D.I.C.E. Summit</a> for game execs, and the fact that we did the deal I&#8217;ve been sideways mentioning for months, and <a href="http://www.gamasutra.com/view/news/26408/Gamasutra_Parent_Acquires_Game_Advertising_Online_Network.php">bought ad network Game Advertising Online</a>, which is really a transformative acquisition for us at the UBM Techweb Game Network.</p>
<p>But the big news is <a href="http://www.gdconf.com">Game Developers Conference 2010</a>, which ran from last Tuesday (March 9th) to Saturday (March 13th) at Moscone Center in San Francisco. As <a href="http://www.gamasutra.com/view/news/27682/GDC_Sees_Record_Attendance_Reveals_2011_Dates.php">our ending press release</a> reveals:</p>
<p><em>&#8220;Organizers of the <a href="http://www.gdconf.com/">2010 Game Developers Conference</a>, the world&#8217;s largest industry-only event dedicated to the advancement of interactive entertainment, has announced an all-time record of 18,250 game industry professionals attending San Francisco&#8217;s Moscone Convention Center for the March 9th-13th event. Surpassing last year&#8217;s total of 17,000 attendees, the event - created by the UBM Techweb Game Network - brought together experienced game developers, publishers, deal makers, industry aspirants and working press for more than 400 lectures, panels, summits, tutorials and roundtable discussions.&#8221;</em></p>
</p>
<p>The highlights are almost too numerous to mention, but we had major announcements at the show - including Sony <a href="http://www.gamasutra.com/php-bin/news_index.php?story=27621">debuting its PlayStation Move motion controller</a> and buzzed-about cloud computing/gaming company OnLive <a href="http://www.gamasutra.com/php-bin/news_index.php?story=27610">revealing its pricing and release date</a> - as well as new product and game announcements from Microsoft, InstantAction, MySpace, Palm, Valve and more.</p>
</p>
<p>Along the way, we also had rare and sought-after lectures from big, often secretive names like Nintendo, Google, and World Of Warcraft creator Blizzard, as well as a &#8217;surprise&#8217; secret lecture at the end of the conference from &#8216;Phaedrus&#8217;, aka SimCity and The Sims creator Will Wright - here&#8217;s a <a href="http://www.gamasutra.com/view/news/27675/GDC_2010_The_Announcements_The_Top_Talks.php">round-up of the top announcements and lectures</a> over on our own Gamasutra.</p>
</p>
<p>The big media was out in force, too - with the BBC running a piece on <a href="http://news.bbc.co.uk/2/hi/technology/8556676.stm">social gaming&#8217;s rise at the show</a> and CNET/CNN also running <a href="http://edition.cnn.com/2010/TECH/03/09/cdc.iphone.game.development/">a very positive piece</a> on iPhone games and the show overall. And of course, the major game sites like GameSpot have <a href="http://gdc.gamespot.com/">big GDC microsites</a> &#8212; including, in their case, videos of the Choice and IGF Awards &#8212; for those who&#8217;d like to see more.</p>
</p>
<p>Overall, we had a really amazing show, and you can see lots of photos (over 500, in fact!) from GDC 2010 at <a href="http://www.flickr.com/photos/officialgdc">our official Flickr page</a> - now roll on GDC Canada (Vancouver, May), GDC Europe (Cologne, Germany, August), GDC Online (Austin, October), and GDC China (Shanghai, December) &#8212; all of which should keep me busy for a while, blimey!</p>
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		<title>Moving Along&#8230; Somewhere!</title>
		<link>http://www.simoncarless.com/?p=145</link>
		<comments>http://www.simoncarless.com/?p=145#comments</comments>
		<pubDate>Fri, 18 Dec 2009 05:33:32 +0000</pubDate>
		<dc:creator>simonc</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.simoncarless.com/?p=145</guid>
		<description><![CDATA[Wow, well firstly, thanks for all the comments on my announcement of my net.label Monotonik going on hiatus. I know there were a lot of people out there who cared about it and the musicians on it, but it was great to see feedback from artists and fans alike.
Anyhow, one of the (many) reasons Monotonik [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.simoncarless.com/wp-content/uploads/2009/12/nyny.jpg" alt="nyny" title="nyny" width="180" height="240" class="alignleft size-full wp-image-146" />Wow, well firstly, thanks for <a href="http://www.simoncarless.com/?p=124#comments">all the comments</a> on my announcement of my net.label Monotonik going on hiatus. I know there were a lot of people out there who cared about it and the musicians on it, but it was great to see feedback from artists and fans alike.</p>
<p>Anyhow, one of the (many) reasons Monotonik is shuttered for now would be my day job, since <a href="http://www.gamasutra.com/view/news/26421/Think_Services_Names_Carless_As_Game_Group_Brand_Director.php">I&#8217;ve just been promoted</a> and will now, well, quoting extensively: &#8220;take leadership of Think Services’ Game Group, a division of London-headquartered United Business Media, as Global Brand Director.&#8221;</p>
<p>Furthermore: &#8220;In his new role, Carless will be responsible for the strategy and vision for the group’s portfolio of products, which currently include the industry-leading Game Developers Conferences (GDC, GDC Europe, GDC Austin, GDC China, and GDC Canada), as well as renowned game website Gamasutra.com, the Gamasutra Network of websites, and Game Developer magazine.&#8221;</p>
<p>So, I&#8217;ve been involved in some of this already, obviously. But I&#8217;m now also officially overseeing the awesome GDC shows, as well as our magazine and websites. As I mention, I&#8217;m jazzed to be both keeping up our current lines and expanding the Game Group to help game creators in new ways. Or that&#8217;s the plan - watch this space!</p>
<p>Otherwise, I&#8217;m just back from <a href="http://www.flickr.com/photos/simoniker/sets/72157623021344528/">a random trip to New York</a>, fortunately not very work-related, and I&#8217;m recovering from a cold and digging in for the hectic pre-GDC 2010 season, while keeping up with all the regular fun and games. Happy holidays to all!</p>
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		<title>My net.label Monotonik on hiatus - RIP (?) 1996-2009</title>
		<link>http://www.simoncarless.com/?p=124</link>
		<comments>http://www.simoncarless.com/?p=124#comments</comments>
		<pubDate>Mon, 07 Dec 2009 03:53:44 +0000</pubDate>
		<dc:creator>simonc</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.simoncarless.com/?p=124</guid>
		<description><![CDATA[So, it would appear to have come to &#8216;End Of An Era - Pt.II&#8217; for my electronic music net.label Monotonik, which I&#8217;ve been running since 1996 in .MOD and .MP3 form. In that time, we&#8217;ve put out over 350 free-to-download releases, initially spanning all forms of electronic music, but settling down into what you might [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.simoncarless.com/wp-content/uploads/2009/12/monoend.jpg" alt="monoend" title="monoend" width="200" height="200" hspace="5" class="alignleft size-full wp-image-134" />So, it would appear to have come to &#8216;End Of An Era - Pt.II&#8217; for my electronic music net.label <a href="http://www.monotonik.com">Monotonik</a>, which I&#8217;ve been running since 1996 in .MOD and .MP3 form. In that time, we&#8217;ve <a href="http://www.mono211.com/content/mp3s.html">put out over 350 free-to-download releases</a>, initially spanning all forms of electronic music, but settling down into what you might call <a href="http://en.wikipedia.org/wiki/Intelligent_dance_music">idm</a>. </p>
<p>There&#8217;s a lot to be proud of in our history, which started with the label being called Mono, then a split into two &#8217;sister labels&#8217;, Mono211 and Monotonik, and then a concentration on Monotonik for the last few years. For starters, there&#8217;s the fact that our discography has <a href="http://www.last.fm/label/monotonik">almost 2.5 million plays</a> on Last.fm and the MP3 releases are <a href="http://www.discogs.com/label/Monotonik">fully documented</a> on Discogs.com by fans and collectors. </p>
<p>And between the main site and the <a href="http://www.archive.org/details/monotonik">Archive.org collection</a>, there&#8217;s been millions of downloads of our music over the past 13 years. (If you want to start somewhere, try <a href="http://www.mono211.com/content/releases/mtkmp173.html">Christopher Whaley&#8217;s &#8216;10 Years Of Monotonik&#8217; mix</a>.)</p>
<p>While I&#8217;m not saying we wouldn&#8217;t do _something_ with Monotonik in the future, I&#8217;ve been building up a backlog of releases for much of this year, to little releasing effect. So I&#8217;ve decided to debut almost a year&#8217;s worth of great content - six releases - at once, and go on hiatus with the label. The releases we&#8217;re putting out now are:</p>
<p>- MTK214: <a href="http://www.archive.org/details/mtk214">Malty Media - &#8216;Buk Buk Buk EP&#8217;</a> - a New Zealand duo&#8217;s Orb-esque sample-strewn frippery.<br />
- MTK215: <a href="http://www.archive.org/details/mtk215">Casimir&#8217;s Blake - &#8216;The Silence In Fragile Space&#8217;</a> - a UK artist&#8217;s full drifting album-length stellar odyssey.<br />
- MTK216: <a href="http://www.archive.org/details/mtk216">Clark Vent - &#8216;Scene Sexshun&#8217;</a> - bleepy super-swift idm goodness from another pseudonym of Finnish artist Flutterspot.<br />
- MTK217: <a href="http://www.archive.org/details/mtk217">Kuu - &#8216;Pixels EP&#8217;</a> - veteran Monotonik artist Substance returns with uptempo idm/breaks gorgeousness.<br />
- MTK218: <a href="http://www.archive.org/details/mtk218">Dead Eros - &#8216;Bone Mountain&#8217;</a> - another stalwart Mtk releaser ends things out with spiky U.S. electronic goodness.<br />
- MTK219: <a href="http://www.archive.org/details/mtk219">Mike Kidd - &#8216;Impermanence EP&#8217;</a> - nothing lasts forever, as this drum and melody-strewn debut exhibits gloriously enough.</p>
<p>We don&#8217;t intend to release anything else for the foreseeable future and are closed for demo submissions. And in case this really is the end, some things I&#8217;d like to highlight as particularly memorable or important to me over the years of running Mono:</p>
<p><span id="more-124"></span></p>
<p>- The early days of releasing .MODs. At that time, Mono was birthed out of the Amiga and PC demo-scenes, which I was active in <a href="http://www.mono211.com/st-00/aml_h0l.html">as a musician</a> from 1988 to 1996 or so, and the idea of releasing standalone &#8216;packaged&#8217; music - without a demo or a music-disc alongside it - was a little bit odd. </p>
<p>But some of the early releases from <a href="http://en.wikipedia.org/wiki/Lackluster">Lackluster</a> (under his Distance pseudonym) and the amazing <a href="http://www.mono211.com/modsoulbrother/mt.html">Mortimer Twang</a> still resonate with me the most, despite the primitive 4-track MIDI-like data + samples + primitive FX tech behind them. (The <a href="http://www.mono211.com/monoboxsets/">Mono box sets site</a>, done by a fan, has MP3 versions of all of the early releases.)</p>
<p>- There&#8217;s been some interesting media crossovers, including <a href="http://www.discogs.com/Various-Tank-Racer-Soundtrack/release/1879962">the soundtrack to Tank Racer</a>, a PlayStation and PC game that I was project lead on at Kuju Entertainment. (Less nepotism than &#8216;we don&#8217;t have much money for a soundtrack, uhh&#8230;&#8217;.) We also got invited to <a href="http://en.wikipedia.org/wiki/Ars_Electronica">Ars Electronica</a> in Austria, soundtracked the Webby-nominated (and still going) <a href="http://www.spamradio.com/">SpamRadio.com</a>, and got music used in a multitude of neat places.</p>
<p>- Some of the amazing artists that we&#8217;ve helped to popularize along the way, and whose music I personally adore. I&#8217;ve already mentioned <a href="http://en.wikipedia.org/wiki/Lackluster">Lackluster</a>, but other highlights include the amazing <a href="http://en.wikipedia.org/wiki/Khonnor">Grandma/Khonnor</a>, the wonderfully gifted <a href="http://www.discogs.com/artist/Bliss+(8)">Bliss</a> and <a href="http://www.discogs.com/artist/S.T.">S.T.</a>, the absolutely unique <a href="http://www.discogs.com/artist/Vim!">Vim!</a>, and so many others, it beggars belief.</p>
<p>So why shut down a good thing? Well, there are some good reasons. Firstly, there&#8217;s the signal to noise ratio of people releasing music online. When we started out in 1996, .MP3s weren&#8217;t even widely used, thanks to bandwidth and CPU-related decoding issues. In 1999, we were some of the first people offering tracks, EPs and albums for free on MP3. </p>
<p>But context has changed. If you consider that on <a href="http://www.archive.org/details/netlabels">Archive.org&#8217;s netlabels section</a> alone, I&#8217;ve set up more than 1300 online labels for people - let alone the masses of physical labels moving into digital and individual artists giving away music electronically - it&#8217;s difficult to stand out. This is especially true if you don&#8217;t have a lot of time to devote to promotion, which I don&#8217;t, due to <a href="http://www.simoncarless.com/?page_id=2">my other interests</a>.</p>
<p>And in the end, what&#8217;s the difference between releasing something for free on your own site, or via Monotonik? An implied rubber stamp and somewhat (but only somewhat) increased traffic, most likely. I started this label when MP3s weren&#8217;t even available online, and now we&#8217;ve got all the way to high-quality streaming music from any artist you can think of, via Last.fm and other sites. </p>
<p>The landscape has completely shifted. The concept of a virtual label still has some value, and if I had more time, I&#8217;d like to explore that further. But there&#8217;s too much noise and not enough signal, and this seems like a great time to acknowledge that and step back.</p>
<p>Finally, some thank you-s to people without which this wouldn&#8217;t have been possible. Many thanks to _all_ the artists, of course, but to Tommy Van Leeuwen, Scene.org and Archive.org for the hosting space, Ossi Boelex and Dudge for helping me keep up with release propagating via MySpace/Last.fm, etc, and everyone who has submitted or listened over the years. It&#8217;s been a blast.</p>
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		<title>The Asian Experience</title>
		<link>http://www.simoncarless.com/?p=110</link>
		<comments>http://www.simoncarless.com/?p=110#comments</comments>
		<pubDate>Sun, 18 Oct 2009 00:07:01 +0000</pubDate>
		<dc:creator>simonc</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.simoncarless.com/?p=110</guid>
		<description><![CDATA[Whoa, it&#8217;s been a while, and I&#8217;m just back from almost 4 weeks away from the Bay Area (and a couple of trips before that!) - all kinds of strange but edifying fun. So let&#8217;s go through what I&#8217;ve been up to:
- It was my first time at Penny Arcade Expo in Seattle (Flickr gallery). [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.simoncarless.com/wp-content/uploads/2009/10/shangh.jpg" alt="shangh" title="shangh" width="240" height="180" class="alignleft size-full wp-image-111" />Whoa, it&#8217;s been a while, and I&#8217;m just back from almost 4 weeks away from the Bay Area (and a couple of trips before that!) - all kinds of strange but edifying fun. So let&#8217;s go through what I&#8217;ve been up to:</p>
<p>- It was my first time at Penny Arcade Expo in Seattle (<a href="http://www.flickr.com/photos/simoniker/sets/72157622268755378/">Flickr gallery</a>). I sat on a panel with Spelunky&#8217;s Derek Yu and Dishwasheri&#8217;s James Silva, and wrote a <a href="http://www.gamasutra.com/php-bin/news_index.php?story=25158">piece for Gamasutra</a> about why the show is such a delight.</p>
<p>- Next, GDC Austin in Texas (<a href="http://www.flickr.com/photos/simoniker/sets/72157622409887430/">Flickr gallery</a>) was held in mid-September, and I co-organized the two-day Indie Games Summit there, as well as helped <a href="http://www.gamasutra.com/php-bin/news_index.php?story=25333">report on the full show</a>. We also co-organized <a href="http://www.gamesetwatch.com/2009/09/gdc_austin_amoda_present_video_game_docs.php">a couple of game documentary showings</a> at the amazing Alamo Drafthouse during that week, including the v.interesting &#8216;Into The Night&#8217; doc with Jason Rohrer and Chris Crawford.</p>
<p>- Then it was off on my Eastern jaunt, starting with Tokyo Game Show (<a href="http://www.flickr.com/photos/simoniker/sets/72157622455270142/">Flickr gallery</a>), which was another chance to check out Tokyo and a slightly consolidated, but still fascinating TGS. The &#8216;Sense Of Wonder Night&#8217; experimental game showcase, which I help judge and <a href="http://www.indiegames.com/blog/2009/10/more_wonder_sense_of_wonder_ni.html">also documented</a>, was a highlight again - the <a href="http://www.gamesetwatch.com/2009/10/sense_of_wonder_night_2009s_ga.php">presentation videos</a> from it are up now.</p>
<p>- Next, we were off to Melbourne, Australia (<a href="http://www.flickr.com/photos/simoniker/sets/72157622493347528/">Flickr gallery</a>), where I spoke at the <a href="http://www.ddsummit.com">Digital Distribution Summit</a>, thanks to the nice folks at Film Victoria, who announced local government grants for XBLA, PSN, and other digital titles at the Summit. After that, Holly joined me and we took some holiday in Melbourne and then Sydney, where we also took a jaunt out to the beautiful Blue Mountains, dodging deliciously inclement weather along the way!</p>
<p>- Finally, it was <a href="http://www.gamasutra.com/php-bin/news_index.php?story=25642">to GDC China</a> in Shanghai (<a href="http://www.flickr.com/photos/simoniker/sets/72157622450917475/">Flickr gallery</a>), where I helped to present IGF China, for the best Asia-Pacific indie games, <a href="http://www.gamesetwatch.com/2009/10/first_igf_china_awards_topped.php">topped by</a> Farbs&#8217; rather fascinating Captain Forever. I also <a href="http://www.gamasutra.com/php-bin/news_index.php?story=25599">spoke about tips for success</a> for Western digital distributed/indie titles, which I&#8217;m hoping was helpful for all. </p>
<p>And that&#8217;s the end of that slightly insane travel schedule for now, phew. The good news (for my jetlag!) is that, since the Independent Games Festival deadline is at the beginning of November and there&#8217;s lots of work to do on that, I won&#8217;t be traveling quite so much, leading up to GDC 2010. Until next time&#8230;</p>
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		<title>Carousing In Cologne</title>
		<link>http://www.simoncarless.com/?p=100</link>
		<comments>http://www.simoncarless.com/?p=100#comments</comments>
		<pubDate>Sun, 23 Aug 2009 23:46:17 +0000</pubDate>
		<dc:creator>simonc</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.simoncarless.com/?p=100</guid>
		<description><![CDATA[Still a little jetlagged from our trip to Cologne, Germany to GDC Europe, which was held ahead of the big GamesCom consumer event, and was a real blast for me and my colleagues (who organized GDCE!) in its first year.
Here&#8217;s our full Gamasutra coverage of the event &#8212; mainly done by me &#8212; and you&#8217;ll [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.simoncarless.com/wp-content/uploads/2009/08/coln.jpg" width="240" height="181" class="alignleft size-full wp-image-91" />Still a little jetlagged from our trip to Cologne, Germany to <a href="http://www.gdceurope.com/">GDC Europe</a>, which was held ahead of the big GamesCom consumer event, and was a real blast for me and my colleagues (who organized GDCE!) in its first year.</p>
<p>Here&#8217;s <a href="http://www.gamasutra.com/php-bin/news_index.php?story=24913">our full Gamasutra coverage</a> of the event &#8212; mainly done by me &#8212; and you&#8217;ll see some really neat lectures from Lionhead&#8217;s Peter Molyneux, Quantic Dream&#8217;s David Cage, and CCP&#8217;s Hilmar Petursson, whose <a href="http://www.gamasutra.com/php-bin/news_index.php?story=24886">announcement of the Dust 514 console MMO</a> was one of the neatest surprises of the week.</p>
<p>Naturally, there&#8217;s a <a href="http://www.flickr.com/photos/simoniker/sets/72157622091478480/">Flickr gallery of my Cologne visit</a> which includes bits and pieces from GDC Europe, GamesCom, plus the rather delicious Chocolate Museum. Browse it at your own calorie-related risk. </p>
<p>Otherwise, we&#8217;re keeping on - Game Developer mag EIC Brandon Sheffield compiled an awesome &#8216;dirty coding tricks&#8217; piece that we <a href="http://www.gamasutra.com/view/feature/4111/dirty_coding_tricks.php">reprinted on Gamasutra this week</a> to gigantic page views, so wanted to point that out. And just saw District 9 - man, what a great movie - and it&#8217;s time to wander off for dinner. After that, a full work week and then the GDC 2010 Advisory Board meeting in Napa - hoping to blog about that to give an idea of the behind-the-scenes effort. Hurrah!</p>
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		<title>Obon And Summer</title>
		<link>http://www.simoncarless.com/?p=89</link>
		<comments>http://www.simoncarless.com/?p=89#comments</comments>
		<pubDate>Sat, 18 Jul 2009 19:48:45 +0000</pubDate>
		<dc:creator>simonc</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.simoncarless.com/?p=89</guid>
		<description><![CDATA[ Well, it&#8217;s a busy (and also air conditioning-compatible!) summer down here in San Jose, and I haven&#8217;t been going full-bore on our various projects _all_ the time.
So I&#8217;ve been trying to break up work with a modicum of leisure - hence the attached picture from San Jose&#8217;s Obon Festival, a fun yearly local event [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.simoncarless.com/wp-content/uploads/2009/07/oboni1.jpg" alt="oboni1" title="oboni1" width="240" height="181" class="alignleft size-full wp-image-91" /> Well, it&#8217;s a busy (and also air conditioning-compatible!) summer down here in San Jose, and I haven&#8217;t been going full-bore on our various projects _all_ the time.</p>
<p>So I&#8217;ve been trying to break up work with a modicum of leisure - hence the attached picture from <a href="http://www.flickr.com/photos/simoniker/sets/72157621312221770/">San Jose&#8217;s Obon Festival</a>, a fun yearly local event in our little Japantown - which even has <a href="http://www.mercurynews.com/news/ci_12861718">a ukelele store</a>, nice. For further relaxation, me and Holly are off to Yosemite next weekend - should be fun.</p>
<p>Other than that, some random notes - since more and more people are using Twitter and Facebook to keep up with the news, we just added a <a href="http://twitter.com/gamasutra">Gamasutra Twitter feed</a> (and <a href="http://twitter.com/gama_jobs">a Gamasutra Jobs one</a>) and fixed up <a href="http://www.facebook.com/pages/Gamasutra/31610613408">the Gamasutra Facebook page</a> with proper updates, hurrah.</p>
<p>After Yosemite, there&#8217;s a couple of weeks and then I get into a pretty unprecedented travel period, which includes <a href="http://www.gdceurope.com">GDC Europe</a> and GamesCom in Cologne, Germany, then Penny Arcade Expo in Seattle (where I&#8217;m on a panel about indie games, I do believe), then <a href="http://www.gdcaustin.com">GDC Austin</a>, then&#8230; Japan, Australia, China?</p>
<p>We&#8217;ll see if I actually make it to all of those, or whether I short out from jetlag like a grinning loon. More soon&#8230;</p>
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		<title>E3, E Three, And Eee 3</title>
		<link>http://www.simoncarless.com/?p=81</link>
		<comments>http://www.simoncarless.com/?p=81#comments</comments>
		<pubDate>Fri, 12 Jun 2009 23:58:05 +0000</pubDate>
		<dc:creator>simonc</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.simoncarless.com/?p=81</guid>
		<description><![CDATA[ Time for a little update, then, and the most important thing that&#8217;s happened since my last post was the 2009 E3 Expo in Los Angeles, of course. 
(Forgot to bring my camera, doh, but Vincent Diamante took the above picture, and has a great gallery on Flickr for those who want to check out [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.simoncarless.com/wp-content/uploads/2009/06/e3vince.jpg" alt="e3vince" title="e3vince" width="240" height="180" class="alignleft size-full wp-image-82" /> Time for a little update, then, and the most important thing that&#8217;s happened since my last post was <a href="http://www.e3expo.com">the 2009 E3 Expo in Los Angeles</a>, of course. </p>
<p>(Forgot to bring my camera, doh, but Vincent Diamante took the above picture, and has a <a href="http://www.flickr.com/photos/sklathill/sets/72157619270898136/">great gallery on Flickr</a> for those who want to check out visuals of the game industry&#8217;s big publisher-side showcase.)</p>
<p>Anyhow, the E3 week at the Los Angeles Convention Center (and the subsequent GDC Board Meeting in Century City) were both a lot of fun, but now it&#8217;s back to the grindstone! </p>
<p>We just announced that we&#8217;ll be <a href="http://www.gamasutra.com/php-bin/news_index.php?story=23574">doing an Indie Games Summit</a> and <a href="http://www.gamasutra.com/php-bin/news_index.php?story=23575">an iPhone Game Summit</a> at GDC Austin this September, and I&#8217;ve been grading submissions and dealing with invitations for those two events of recent - v.excited to see the indie/iPhone spirit get added to GDC Austin&#8217;s awesome existing focus.</p>
<p>Other than that, we&#8217;re still plugging along with all the awesome magazine, websites and events that we generally run, and we&#8217;re ramping up for an interesting announcement soon (hopefully!) about a new partnership. In the meantime, I&#8217;m off to the <a href="http://www.greatamericanfoodandmusicfest.com/">Great American Food And Music Fest</a> this weekend, so if I turn up in a meat-related coma afterwards, don&#8217;t blame me!</p>
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		<title>Na nah na na, Sacramento Damacy</title>
		<link>http://www.simoncarless.com/?p=75</link>
		<comments>http://www.simoncarless.com/?p=75#comments</comments>
		<pubDate>Thu, 14 May 2009 02:54:40 +0000</pubDate>
		<dc:creator>simonc</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.simoncarless.com/?p=75</guid>
		<description><![CDATA[ As we wander into May, we&#8217;re having fun and ramping things up for summer. Oh, and first, let&#8217;s mention the awesome Katamari Damacy thrift store painting mash-up we picked up on Etsy recently (see pic!) - thanks to loudxmouse&#8217;s painting Katamari-zation services for that!
What else is happening? Me and Holly wandered off to Sacramento [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.simoncarless.com/wp-content/uploads/2009/05/katdam.jpg" alt="katdam" title="katdam" width="240" height="180" class="alignleft size-full wp-image-76" /> As we wander into May, we&#8217;re having fun and ramping things up for summer. Oh, and first, let&#8217;s mention the <a href="http://www.flickr.com/photos/simoniker/3454575364/">awesome Katamari Damacy thrift store painting mash-up</a> we picked up on Etsy recently (see pic!) - thanks to loudxmouse&#8217;s <a href="http://www.etsy.com/shop.php?user_id=72446&#038;section_id=6050965">painting Katamari-zation services</a> for that!</p>
<p>What else is happening? Me and Holly wandered off to Sacramento the other week to do the tourist/relaxing thing. There&#8217;s some <a href="http://www.flickr.com/photos/simoniker/sets/72157617575068569/">pics up on Flickr</a>, of course, but we didn&#8217;t see Mr. Schwarzenegger - I think he retires to the OC at weekends. Oh, and it was blissfully rainy.</p>
<p>Otherwise, work is going great - our dynamite team on <a href="http://www.gamasutra.com/">Gamasutra</a>, including Leigh Alexander, Kris Graft, Chris Remo and Christian Nutt, are doing an amazing job of providing incisive news and article writing/procurement. I&#8217;m also really delighted that Eric Caoili, formerly a Gamasutra editor, is co-editing our alt.weblog <a href="http://www.gamesetwatch.com">GameSetWatch</a> nowadays, really helping bulk it up with interesting and alternate game links. Back soon.</p>
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		<title>GDC&#8217;s gone, the summer looms&#8230;</title>
		<link>http://www.simoncarless.com/?p=70</link>
		<comments>http://www.simoncarless.com/?p=70#comments</comments>
		<pubDate>Sun, 12 Apr 2009 17:25:25 +0000</pubDate>
		<dc:creator>simonc</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.simoncarless.com/?p=70</guid>
		<description><![CDATA[ Phew, so it&#8217;s a couple of weeks past Game Developers Conference 2009 now - and it really turned out amazingly, I think. You can check out full show coverage at Gamasutra&#8217;s GDC 2009 event page, to give you a good idea of the breadth and depth of content.
Some of the highlights - the Independent [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.simoncarless.com/wp-content/uploads/2009/04/igsum.jpg" alt="igsum" title="igsum" width="240" height="180" class="alignleft size-full wp-image-71" /> Phew, so it&#8217;s a couple of weeks past <a href="http://www.gdconf.com/">Game Developers Conference 2009</a> now - and it really turned out amazingly, I think. You can check out full show coverage at <a href="http://www.gamasutra.com/gdc2009/">Gamasutra&#8217;s GDC 2009 event page</a>, to give you a good idea of the breadth and depth of content.</p>
<p>Some of the highlights - the <a href="http://www.igf.com/">Independent Games Festival</a> and accompanying Indie Games Summit, which I&#8217;m obviously intimately involved with, were a major success, I think, with packed IGS rooms (pictured!) and some great alt.press coverage, such as <a href="http://www.avclub.com/features/game-developers-conference/">from The Onion&#8217;s AV Club</a>. </p>
<p>There are even some impending documentaries about indie games that were filming at GDC, so looking forward to seeing those. And there are so many other things I could say about GDC this year - but I think <a href="http://www.flickr.com/photos/sklathill/sets/72157615726840255/">Vincent Diamante&#8217;s Flickr photo set</a> gives a really neat visual overview - so why not go check that out? </p>
<p>Otherwise, my regular work and non-work projects seem to be going great - feel free to <a href="http://twitter.com/simoncarless">follow me on Twitter</a> if you want regular microblog-ish updates on, uhm, random semi-inconsequential things. Oh well, the Internet, whaddya gonna do?</p>
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