I’m Simon Carless – pleased to meet you. I’m an biz/community guy & event organizer in the video game, infosec, and other tech spaces. I’m passionate about art, games, people, and bringing amazing creative endeavors to light via ‘curation’ – which can mean a whole bunch of things. I originally hail from South London, England, but am nowadays living/working in the Bay Area, CA with my wife, our son, and a very silly dog.
I’m currently an Executive Vice-President out here in San Francisco at UBM Technology, a division of UK-headquartered FTSE 250 company UBM. Right now, I oversee & lead strategy for the folks running the Game Developers Conference shows worldwide, plus the major Black Hat set of information security events and other properties including Gamasutra & more.
I’m also Chairman Emeritus of the Independent Games Festival, which holds its awards at GDC yearly, & co-founder of the Independent Games Summit. Outside of indie games, I’m the co-runner of seminal video game database MobyGames, which I helped rescue a couple of years back, curate the popular video game (& other) eBook bundles for Jason Chen’s StoryBundle, and help volunteer and fundraise for the Prisoners Literature Project, a charity that sends books to needy U.S. prisoners.
In addition, I’ve spoken on video games, indie game opportunities and digital distribution at venues including Game Developers Conference in San Francisco, the Digital Distribution Summit in Melbourne, and Ars Electronica in Austria.
what i did before?
Up to 2003, I spent most of my time as a full-time video game designer in the UK and Silicon Valley on titles like Looney Tunes Racing (PlayStation) & Terracide (PC). After transitioning out of game development in the early 2000s, I was an editor at techgeek site Slashdot, & worked with the Internet Archive.
[There’s a lot more detail on most of these things & more on my ‘You Might Know Me From…’ page, where I go chronologically in depth through some of this madness. Oh, and image source for the above pic – thanks, IAm8Bit!]