[One of a few new things we’re doing for GDC 2017, I wanted to highlight this collaboration with the wonderful folks at iam8bit, because I think it’s a great example of a community-centric ‘thing’ that we can help to provide.
A free-to-enter art showcase which’ll have spectacular art from _all_ parts of the game dev process and a physical gallery at GDC itself is a super-cool thing, and we’re very excited to work on it. More GDC announcements soon…]
The Game Developers Conference is partnering with creative production company iam8bit to present the first annual Art Boss, a new art showcase taking place during the GDC 2017 conference February 27 through March 3rd at San Francisco’s Moscone Center.
Art Boss aims to be the definitive annual showcase for artists working in the games industry and highlights all forms of artwork created during the production of a game, from concept to release.
All videogame art, including, but not limited to, pre-production concept art, production art, and in-game assets can be submitted online with no entry fee required. Artists can submit their work for consideration via the official website. Continue reading
[So it’s time for the latest Game Storybundle, and I’m particularly happy with this latest one. It features the super-cute ‘fantasy console’ creation software PICO-8 & some related zines – newly converted to Kindle format – plus a LOAD of other great eBooks, from Dungeons & Dreamers to a ‘Worlds Of Power’ Dark Souls pastiche to a Super Mario Bros 3 book & much more. And the PICO-8 & zine bundle shares plus my curator share AND the optional charity cut go to Pixelles – infinite thanks to Lexaloffle and SectorDub for their kind generosity here! Miss it at your peril.]
Continuing its popular “pay what you want” eBook bundles, StoryBundle is very proud to present the Pico Game StoryBundle. This very special bundle includes the full version of PICO-8, the acclaimed ‘fantasy console’ 8-bit game creation software allowing creators to make their own ‘stories’, plus the PICO-8 Zine eBook & 8 other standout game-centric eBooks – with a major share of the bundle benefiting women in games non-profit Pixelles.
[So excited to be debuting the latest Game Storybundle – this one took some compiling, and had me commissioning exclusive eBooks, finding some supercool hidden gems like Jon Peterson’s tome, and even researching books on Go! My comments on each book are below the announce, and I hope you enjoy.]
Continuing its popular “pay what you want” ebook bundles, StoryBundle is very proud to present the Giga Game StoryBundle – the latest in the series of its acclaimed eBook bundles. This specially picked set of 8 fascinating game culture & history books once again features a multitude of great titles – including exclusive eBooks – for a fraction of their retail price. Continue reading
[Virtual reality still has a (long?) way to come before becoming a truly mainstream technology. But there’s a lot of fascinating innovations – and problems to solve.
Which is why I’m delighted that myself and my colleagues are starting a standalone VRDC – spanning all types of VR, beyond just games & entertainment in SF this Nov. Info below!]
Great news, VR enthusiasts: GDC organizers are proud to announce that the first ever standalone Virtual Reality Developers Conference, the premier event for creators of immersive VR (and AR) experiences, will be held this November 2-3 in San Francisco.
This will be the second edition of VRDC, following the strikingly successful debut of VRDC as a sibling conference to GDC 2016 earlier this year.
Bringing an expanded focus overseen by a new advisory board, the two‐day event will bring together VR/AR experts from multiple industries to share best practices, demo new technology, create new business partnerships, and exchange ideas with innovators shaping the industry. Continue reading
I had a chance to check out the E3 (Electronic Entertainment Expo) trade show – http://www.e3expo.com – in Los Angeles this week, alongside some of its related press events.
I thought it might be useful to write something up for those who didn’t attend – or are intrigued about where the show, which is the dominant ‘consumer-centric video game show’ in North America, is going.
And actually, I don’t think ‘E3 week’ is going anywhere right now – but some of the physical constituent parts of it may be shifting around.
Here’s the six key takeaways, from my view: Continue reading
As many of you know, I’ve – as a spare-time project – been involved in helping to run veteran game database website MobyGames for a couple of years now – there’s more about this on my ‘You Might Know Me From…’ page.
But the latest thing we’ve done, just announced by Tracy Poff on the MobyGames news page, is adding the ability to contribute watermark-free, hi-res promotional images of all kinds to the website – including official screenshots, wallpaper, concept art, & other images. Continue reading
Following on from my last post – yes, GDC 2016 ended up being – in my obviously biased opinion – an amazing celebration of the state of video games.
We had over 27,000 attendees this year in San Francisco (dodging some stormy weather that quit the day before the show), and people seemed super-energized by the week as a whole!
Rather than go on at length about this year’s GDC in the abstract, let me just refer you to the following: Continue reading
So, it’s 2016 already, and the 30th (how did that happen?!) edition of Game Developers Conference is almost upon us, rolling towards us pleasantly, imposingly, but inexorably.
GDC 2016, which I help to organize, takes place in San Francisco next week (March 14th-18th). It features dedicated Summits and Bootcamps on Monday and Tuesday, with the Expo running Wednesday to Friday alongside the Main Conference, as per usual.
You’ve probably already had plenty of people (maybe including us!) social media-ing or emailing you with a whole BUNCH of things to see and do at the show. I wanted to take some time to highlight some of the things I’m excited to see at this year’s GDC, as follows: Continue reading
[The first Storybundle I curated for 2016 is a special one – definitely my favorite for a while, and featuring some killer books – from the awesome Second Quest graphic novel through Nick Suttner’s lyrical Shadow Of The Colossus book and even two books made _just_ for this bundle. Go grab it! See below for announce, also my ‘curator comments’ on each book.]
Continuing its popular “pay what you want” ebook bundles, StoryBundle is very proud to present the Mega Game StoryBundle – the latest in the series of its acclaimed ebook bundles. This specially picked set of 9 fascinating game culture & history books once again features a multitude of great titles for a fraction of their retail price.
Following my top 5 games of the year list, and in the vast expense of holiday 2015 time with room to chill out and actually _think_, I had the opportunity to explore some video games released this year that – maybe – didn’t get the kudos that they deserved.
What does ‘underappreciated’ mean here, in context of the title of this post? For the purposes of this (highly subjective) list, let’s just say: ‘doesn’t appear on a majority of the other Top 10/20 lists, and you might have missed it or just not got around to playing it’.
So, without further ado, here’s the games that I think everyone should have cared a bit more about this year (alphabetical order): Continue reading