May 29, 2005

June swooning, July flying along?

may.jpg Finally, a return to the main blog, and apologies it's been so long - circumstances and the E3 Expo conspired to prevent updates. Still, to the left is the May 2005 cover for Game Developer, complete with specially commissioned Alien Hominid-related art from the awesome Dan Paladin.

We're just putting the finishing touches on the June-July issue, which is our first annual business issue, and includes an awesome double-developer cover postmortem from Death Jr. creators Backbone Entertainment and Star Wars Episode III adapters The Collective, newly combined as largest U.S. indie developer Foundation 9 Entertainment, and featuring a darn cute Ted Naifeh cover with Death Jr. and friends hanging in a Trump-style boardroom. We also have features on what happens to development studios post-acquisition, on the relative merits of using licensed IP in games, plus the staff's E3 picks (if I told you, I'd have to kill you), and Phoenix Wright: Ace Attorney as our surreptitiously business-slanted 'A Thousand Words' art feature.

Meanwhile, Gamasutra highlights of late have included Rich Carlson's much-discussed essay on the advantages of making 'short games', a great piece from a Kingdom Under Fire: The Crusaders senior coder about how you make in-game combat feel visceral, and an interview with the only Western staff member involved in creating Mizuguchi's Rez, plus a plethora of E3 2005 reports from the under-appreciated developer sessions that occurred there.

Outside work - well, have added some really cool CC-licensed content to Legaltorrents, including a full-length feature film called 'Nobody Needs To Know', as well as a Brazilian video game documentary, some great sound samples recorded in a Swedish church, etc - all creator-approved! Also finally managed to sneak out a new release on our netlabel Monotonik. Perhaps, with so many netlabels around nowadays, our output gets a bit lost in the crush - but it's nice to still be releasing good, free music.

Other than that, nice to see everyone at E3 - it looks like I should be heading out to both GDC Europe and the Tokyo Game Show this year, so if you're going to stagger along to either, ping me already. Kirk out.

Posted by h0l211 at 07:17 PM