Well, we’re way past GDC 25 now, and I’m delighted to say that the 25th Game Developers Conference went incredibly well. Over 19,000 attendees turned up in San Francisco, and over on Gamasutra, we have a lot of the highlights.
In addition, after the show, we started putting a bunch of the notable content up on GDC Vault, and we’ve got digital historian Jason Scott back to continue annotating and digitizing a mass of old audio and video.
As he recently noted, the ‘classic postmortems’, which are all available for free on Vault, were a real highlight of the show – I particularly dug the ‘Out Of This World’ and ‘Maniac Mansion’ postmortems.
In any case, we’re now looking forward to the rest of the year, and we just had the Advisory Board meetings for GDC Europe, which I think has some really good content this year, thanks to expanded Summits on Social Games, Smartphone/Tablet Games and Indie Games, plus some strong core conference talks.
Other than that, I’m hanging in there, and looking forward/not looking forward to a particularly robust set of travel starting in mid-May for a month – Austin, Los Angeles, Shanghai and London all in that time frame, including board meetings for GDC Online and GDC China.
Anyhow, hope all of you are happy out there in Internet-land, as I’m trying to be – and I’ll post again soon, whether you like it or not…