A few weeks ago, I launched my second regular video game-related newsletter, following the success of Video Game Deep Cuts. This one is hosted on Substack and called Game Discoverability Weekly. Here’s the skinny:
“Welcome to Game Discoverability Weekly by me, Simon Carless. I’m a long-time video game industry watcher and participant, and a former developer, IGF chairperson & GDC Indie Games Summit founder/co-runner.
This regular free newsletter – which will eventually be published in eBook/book form – will be covering a whole bunch of individual aspects of the biggest problem in video games right now – how people discover and buy your game.”
The newsletter already has about a third of the subscribers of Video Game Deep Cuts, which has been running for over 3 years, so I’m happy about that! Some of the more notable pieces so far in it include ‘Steam’s ‘Follower’ counts – hidden in plain sight.‘, ‘Discoverability – A ‘Hot or Not?’ Genre Guide‘, and ‘Why you may be underpricing your video game‘. Sign up if you want to check it out!
1 thought on “Game Discoverability Weekly – newsletter #2!”
The sales of formally licensed merchandise were low, due
to the cloning, the fairly late official launch, and the high prices of Nintendo’s licensed merchandise.