About Simon

simonciam8bitwha?

I’m Simon Carless – pleased to meet you. I’ve been working in & around the video game biz for the past 20+ years. I’m passionate about art, games, people, and bringing amazing creative endeavors to light via ‘curation’.

roles?

I’m most known for my role helping to lead the Game Developers Conference shows for the last 15 years. As well as co-running the event itself, I’m Chairman Emeritus of the Independent Games Festival & co-founder & advisor for the Indie Games Summit at GDC.

Elsewhere, I’m an investor and partner in indie game publisher No More Robots, which has published notable independent & PC console games including Yes, Your Grace, Hypnospace Outlaw, Descenders & Not Tonight.

I also run the popular newsletters Game Discoverability Weekly (how you get your game noticed!) & Video Game Deep Cuts (the most interesting articles and videos about video games, weekly).

what i did before?

Early in my career, I spent most of my time as a full-time video game designer in the UK and Bay Area on titles like Looney Tunes Racing (PlayStation) & Terracide (PC). Following that, I was an editor at techgeek site Slashdot, & worked with the Internet Archive on software & game archiving.

I’ve also been an editor, editor-in-chief and publisher at both Game Developer magazine and Gamasutra, have contributed to Wired magazine, and wrote/edited a book, Gaming Hacks, for O’Reilly.

I originally hail from South London, England, but am nowadays living/working in the Bay Area, CA with my wife, our son, and a very barky dog. You can contact me here.

[There’s a lot more detail on most of these things & more on my ‘You Might Know Me From…’ page, where I go chronologically in depth through some of this madness. Oh, and image source for the above pic – thanks, IAm8Bit!]