Game Biz Discussion

Video Game Storybundle 2.0 – the return of the words!

Back in May, I teamed up with Jason Chen at Storybundle to curate the first Video Game Storybundle – a veritable cornucopia of great DRM-free video game eBooks, from Ralph Baer to Jordan Mechner and beyond – and it was a hit. Now, six months and much curating later, I’m extremely delighted to announce Video …

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Let the Lionheads roar – a 1997 interview with Peter Molyneux & Demis Hassabis

[Back in 1997, I was working in the game industry as a game designer at Kuju Entertainment, but also interviewing a host of interesting game creators via email in my spare time. Following my interviews with Valve’s Marc Laidlaw and 3D Realms’ Scott Miller – both originally published on a site called VideoGameDesign.com – I’m …

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Dukin’ it out – a 1997 interview with Apogee/3D Realms’ Scott Miller

[Back in 1997, I was working in the game industry as a game designer at Kuju Entertainment, but also interviewing a host of interesting game creators via email in my spare time. Following my interview with Valve’s Marc Laidlaw, this second reprint in this series is with Apogee and 3D Realms co-founder Scott Miller, a …

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‘The best zoo in the universe’ – a 1997 interview with Valve’s Marc Laidlaw

[Back in 1997 – when i was all of 22 years old – I was working in the game industry as a designer, at Kuju Entertainment in the UK. But I was also fascinated with writing about game development and design, even before I started contributing to Gamasutra in 1998. So I set out to …

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San Francisco/Bay Area Arcades – A Definitive Guide

Having lived in the San Francisco Bay Area for the past decade-plus, one thing I’ve discovered is a trove of locations related to arcade-style gaming. Whether it be classic amusement attractions, vintage or modern pinball, or arcade gaming, there’s some great stuff out here – both San Francisco arcades and others further afield.  So here …

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Indie Royale’s All-Charity Pack – Giving, The Crowdsourcing Way

[Just wanted to post about this one on my personal blog, since I’m proud of the effort and the work that went into it. Since I started Indie Royale as part of my company’s video game properties last October, we’ve really tried not to use charity as a crutch to sell bundles – something that …

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